Slowly falling behind because of real-life Going to try this new method of batching some of these GLoGtober days together! This one is a little different, and is less tools for you to use and instead more stream of conscious and meandering thoughts I have floating around in my personal ether (that you can still totally use and expand on). If you do, please let me know how it goes!
Day 7 - 1d8 Reasons to become an Adventurer
- The next town over is paying more for adventurers to defend against bandits than they are for weapons and tools from your family blacksmith.
- Kobolds have stolen your baby for the 1d8th time.
- Your betrothed is actually someone you really, really don't like.
- A powerful immortal wizard abducted you from your mundane life and imbued you with nigh-infinite power that's only accessible if you do nice things.
- You find a magic lamp. 50% chance of including a genie.
- Goblins.
- A travelling witch places a curse on you for stepping on her robe.
- While frolicking in the lake one day, a mysterious woman emerges and gives you a magic glowing sword.
Day 8 - 1d10 Dungeon Mysteries
- Who closes and locks all the doors that are left open?
- How are the traps reset?
- Where do you recruit more minions and lackeys?
- Where is the kitchen?
- Where are the bathrooms?
- Why doesn't one of the guards ever try taking the treasure for themselves?
- Do they have insurance?
- Is there a market for used or refurbished dungeons among BBEG's?
- Is it cheaper to build a dungeon or upcycle an abandoned location?
- How do you QA or stress test your dungeon before opening it?
Day 9 - 1d20 Locations and Landmarks in the City of Pitt
- Rose Quarter
- Temple District
- Rathgold Apiary
- The Wheels
- Biomechanical Gardens
- 7-Pointed Star
- Flesh market
- The Library
- Square Town
- Smoke Zone
- Palace of the Flesh
- The Red Quarry
- Silver Spire
- Von Frond's Tower
- Old-Old Town
- New-Old Town
- The Shimmering Ponds
- The Statue of Vice
- The Coliseum
- The Crater
Something about location 6 being the *7*-pointed star bothers me.
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These ideas are really interesting! I can see them serving as great inspiration for a game, prompting players to think about why their characters choose to adventure, as well as what they might encounter in the mysterious locations and landmarks of the city.
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