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Showing posts from June, 2019

Games Games Games

I love mini-games.  You can play them in real life, you can inject them into taverns and pubs in your game, and they can serve as a nice change of pace between haggling with Kings and slaying Dragons (or slaying Kings and haggling with Dragons, depending on how your campaign is going). Here's three for you to steal and play with in-game or out. I've used these in pub settings, for carousing during downtime, or even for the BBEG to wager the macguffin against the PC's souls.  King's Keep A deception / gambling game in the same vein as Liar’s Dice or Pirate’s Dice.  Setup : Both players have a cup and four dice (4d6).  Gameplay : Play begins when both players secretly roll three of their dice (3d6) via the cup. After seeing what they rolled in secret, both players roll the fourth dice (1d6) out in the open. Then, on a count to three, both players simultaneously do one of the following:  Yell “Keep" and keep the dice that was publicly rolled.  Yell “King” a

The Living Armor

Living Armor Level XP HD AV* ST Slots Groups Raises 1 0 1+2 11 5 1 2 - 2 2,000 2 11 6 1 2 1 3 4,000 3 12 7 1 2 1 4 8,000 4 13 8 2 3 2 5 16,000 5 13 9 2 3 2 6 32,000 6 14 10 2 3 3 7 64,000 7 15 11 3 4 3 8 128,000 8 15 12 3 4 4 9 256,000 9 16 13 3 4 4 10   512,000 10 17 14 4 5 5 A Living Armor is a full set of plate armor that has had a human spirit magically bound to it through powerful eldritch means, leaving the lifeless flesh behind. The Living Armor is held together through magical tethers that blend both arcane magicks and the lifeforce of its host. Although empty, their helmets emit a light where eyes would b