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Burning Books

Please don't actually burn any books. It's just a dumb metaphor.

So What Is This About? For awhile now, I wanted to alter how I run both magic and magic items in Knave. I love the level-less spells. I love that they take up an inventory slot via a spellbook. However, as much as I love the trope, I wasn't in love with the idea of magic being restricted to the bookworm archetype who is forever bound by the weight of having to lug around an entire knapsack worth of books (I mean come on, that is pretty awesome). So, as a quick fix, and to open up magic spells so that any young adventurer can get their hands on them, as dangerous as that may be, I've done a little ritual of my own and conjured up this button:

Generate Magic Item
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Games Games Games

I love mini-games. 

You can play them in real life, you can inject them into taverns and pubs in your game, and they can serve as a nice change of pace between haggling with Kings and slaying Dragons (or slaying Kings and haggling with Dragons, depending on how your campaign is going). Here's three for you to steal and play with in-game or out. I've used these in pub settings, for carousing during downtime, or even for the BBEG to wager the macguffin against the PC's souls. 

King's Keep
A deception / gambling game in the same vein as Liar’s Dice or Pirate’s Dice. 

Setup: Both players have a cup and four dice (4d6). 
Gameplay: Play begins when both players secretly roll three of their dice (3d6) via the cup. After seeing what they rolled in secret, both players roll the fourth dice (1d6) out in the open. Then, on a count to three, both players simultaneously do one of the following: 

Yell “Keep" and keep the dice that was publicly rolled. 
Yell “King” and ‘give’ the publi…

Dryad's Sanctuary Release Party

Being trapped in a magical forest that wants to eat or enslave you until you love it has never been so fun!
I am pleased to announce that I'm finally releasing this little adventure out into the wild on Drivethrurpg and I'm not DONE-done with it, and will still probably make edits and updates and additions in the future, but it's finally at a point where I want to share it with everyone else. 
The adventure started out as something I was calling a decadungeon: a twelve-sided 3d map, so that the actual forest itself was a non-euclidean space that connected various locations together in a non-linear fashion. You can get the rough drafts of the maps here.Over the course of writing, and after a few playtests, I realized as novel as it looked and sounded, it didn't really help make the adventure more fun to play, and in the end that's really all that matters to me. I'll definitely use that for a future adventure though, so don't fret.
A Decadungeon 
The …