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I love mini-games. 

You can play them in real life, you can inject them into taverns and pubs in your game, and they can serve as a nice change of pace between haggling with Kings and slaying Dragons (or slaying Kings and haggling with Dragons, depending on how your campaign is going). Here's three for you to steal and play with in-game or out. I've used these in pub settings, for carousing during downtime, or even for the BBEG to wager the macguffin against the PC's souls. 

King's Keep
A deception / gambling game in the same vein as Liar’s Dice or Pirate’s Dice. 

Setup: Both players have a cup and four dice (4d6). 
Gameplay: Play begins when both players secretly roll three of their dice (3d6) via the cup. After seeing what they rolled in secret, both players roll the fourth dice (1d6) out in the open. Then, on a count to three, both players simultaneously do one of the following: 

Yell “Keep" and keep the dice that was publicly rolled. 
Yell “King” and ‘give’ the publi…
Recent posts

Dryad's Sanctuary Release Party

Being trapped in a magical forest that wants to eat or enslave you until you love it has never been so fun!
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Longwinter Nights - Session 2

And so the mission begins, as the adventurers escort an archaeologist on what promises to be the biggest discovery of her career, and possibly the last.

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5e Subclass: Chaos Domain

Chaos Domain
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Chaos Domain Spells
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Bonus Cantrip
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5e Subclass: College of the Firebird

College of the Firebird
Bards who follow the College of the Phoenix all share similar qualities: courageous, chivalrous, and determination. They travel the world telling tales of the Phoenix, and patterning their lives after their namesake. Always the first to fight, and the last to give up, College of the Phoenix bards will never let their allies down, and are always a welcome addition on the battlefield.

Fire Dancer
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Blaze of Glory
Beginning at…

5e Subclass: College of Hymns

College of Hymns
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Mysteries of Faith
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Hymn of Soothing
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Psalm of Renewal
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