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5e Subclass: Chaos Domain


Chaos Domain
Clerics that choose Chaos as their domain worship gods of different walks. Some worship Mystra, but believe that a mortal understanding of magic is incomplete. Some worship gods of trickery and deceit, believing that fully trusting in the divine can be a mistake. Regardless of who they worship, they share a belief that magic is all-powerful, and to handle it carelessly comes with many repercussions.

Chaos Domain Spells
Cleric Level Spells
1st Chromatic Orb, Color Spray
3rd Alter Self, Enlarge/Reduce
5th Gaseous Form, Blink
7th Confusion, Polymorph
9th Animate Objects, Reincarnate

Bonus Cantrip
When you choose this domain at 1st level, you gain the prestidigitation cantrip if you don't already know it.

Channel Divinity: Fate's Gambit
Beginning at 2nd level, you can use your Channel Divinity to alter fate itself. Whenever any creature within 30 feet of you makes an attack roll, saving throw, or ability check, roll a D20 and use your result instead. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.

Channel Divinity: Invoke Chaos
Starting at 6th level, you can use your Channel Divinity to tap into the raw power of Chaos, trusting your relationship with the Weave.

As an action, roll twice on the Wild Magic Surge Table (PHB, Page 104) and choose one of the results to create a random magical effect centered on a point you can see within 60 feet. If the effect would target the caster, it targets whoever is standing in that space. If there is no target, it targets you.

Chaotic Shift
At 8th level, you gain the ability to modify magic with the power of chaos. Once on each of your turns when you make an attack, you deal an extra 1d8 damage of a random type. Roll on the Chaotic Surge table to determine what damage type the additional damage is. When you reach 14th level, deal an extra 1d8 damage of a random type. Roll on the Shift Damage Type table to determine what damage type the additional damage is.

Chaos Surge Table
D8 Damage Type
1 Acid
2 Cold
3 Fire
4 Lightning
5 Thunder
6 Poison
7 Necrotic
8 Radiant
Power Overwhelming
At 17th level, as a reaction you can cast counterspell. If a spell is successfully countered, roll on the Wild Magic Surge Table (PHB, Page 104) to create one random magical effect.

You can only use this ability a number of times equal to your Wisdom bonus. You regain all expended uses of this feature when you finish a long rest.

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