Slowly falling behind because of real-life Going to try this new method of batching some of these GLoGtober days together! This one is a little different, and is less tools for you to use and instead more stream of conscious and meandering thoughts I have floating around in my personal ether (that you can still totally use and expand on). If you do, please let me know how it goes! Day 7 - 1d8 Reasons to become an Adventurer The next town over is paying more for adventurers to defend against bandits than they are for weapons and tools from your family blacksmith. Kobolds have stolen your baby for the 1d8th time. Your betrothed is actually someone you really, really don't like. A powerful immortal wizard abducted you from your mundane life and imbued you with nigh-infinite power that's only accessible if you do nice things. You find a magic lamp. 50% chance of including a genie. Goblins. A travelling witch places a curse on you for stepping on her...
Steal everything you see here.