I love mini-games. You can play them in real life, you can inject them into taverns and pubs in your game, and they can serve as a nice change of pace between haggling with Kings and slaying Dragons (or slaying Kings and haggling with Dragons, depending on how your campaign is going). Here's three for you to steal and play with in-game or out. I've used these in pub settings, for carousing during downtime, or even for the BBEG to wager the macguffin against the PC's souls. King's Keep A deception / gambling game in the same vein as Liar’s Dice or Pirate’s Dice. Setup : Both players have a cup and four dice (4d6). Gameplay : Play begins when both players secretly roll three of their dice (3d6) via the cup. After seeing what they rolled in secret, both players roll the fourth dice (1d6) out in the open. Then, on a count to three, both players simultaneously do one of the following: Yell “Keep" and keep the dice that was publicly rolled. Yell ...
Steal everything you see here.